Fusion Studio 9

Advanced 2D and 3D compositing, VR and motion graphics software

Product Code: BMD-DV/STUFUS

Suggested Retail Price £239+VAT

Where to buy

Stock status: In Stock; available from resellers

Kit List

View your Kit List
  • Advanced 2D and 3D compositing, VR and motion graphics software
  • Integrated 2D and 3D compositing in an animation environment
  • Resolution independent with support for images over 32K x 32K
  • Mix and match footage of different resolutions, field orders, aspect ratios and formats within a single project
  • Footage of different color depths can be processed in their native color depth within a single flow graph
  • Responsive UI with interactive, real time rendering
  • Render to multiple formats and resolutions in a single pass, with multiple saver nodes at any position in the flow process
  • Seamlessly blend floating point, 64 bit and 32 bit images without concern
  • Two-level proxy system for fast interactive response
  • Open and work with multiple comps at once
  • Open unlimited floating display views
  • Save Custom interface Layouts
  • Use Independent LUT’s for each display view
  • Support for dual displays
  • A/B split view for comparing shots
  • View and edit your project in frames, timecode or feet+frames modes


Warranty information available from Blackmagic Design's website

Technology Guides

The world’s most advanced visual effects, 3D, VR and motion graphics solution.

Fusion is the world’s most advanced compositing software for visual effects artists, broadcast and motion graphic designers, and 3D animators. Over the last 30 years, Fusion has been used on thousands of Hollywood blockbuster movies and television shows. Fusion features a powerful node based interface that lets you quickly and easily create sophisticated effects by connecting different types of image processing tools together. You get a massive range of tools, incredible VR and 3D support, GPU accelerated performance, unlimited network rendering and more. Fusion gives you everything you need to create exciting broadcast graphics, dramatic titles, and even major feature film visual effects.

What’s new in Fusion 9.

Incredible new VR tools that bring Fusion to a new generation of artists. Fusion 9 is a massive new release with features specifically designed for the latest virtual reality, visual effects, motion graphics, and 3D workflows. The entirely new VR toolset makes Fusion indispensable for virtual reality projects, while new camera and planar tracking features make it possible to precisely track and composite objects while maintaining perspective and camera motion. Fusion 9 also includes delta keyer, with advanced image science that makes it the world’s most advanced keyer. In addition, you also get Studio Player which includes new multi user collaboration tools for tracking and managing shots, along with version history, annotation notes and more.

Over 40 Powerful New Features

Virtual Reality

Support for all major VR headsets, incredible realtime viewing for interactivity with VR scenes, support for stereoscopic VR and more.

Camera Tracking

Analyzes camera motion of live action shots and will reconstruct the 3D camera movement, focal length of the lens, and create a 3D point cloud of the scene. So adding CG and elements to a moving shot is easy.

Planar Tracking

Tracks areas of an image, automatically finding the tracking detail and then calculating planes of motion that can be used to corner pin, and stabilize images.

Delta Keyer and Clean Plate

Get incredibly clean keys from any background color by using delta keyer’s advanced matte controls which are designed to preserve fine details such as hair.

Planar Rotoscoping

Apply planar tracking data to rotoscoped elements so they move correctly and follow the motion and perspective of other objects in the shot.

Studio Player

New playback engine and multi shot timeline with support for custom playlists, storyboards, version tracking, annotation notes and more.

New Formats

ProRes, DNxHR and MXF support for seamlessly transferring shots between DaVinci Resolve, Fusion and other applications.

GPU Acceleration

In addition to standard GPU acceleration, many of Fusion’s tools now use OpenCL so they can compute on the GPU, making Fusion faster than ever.

Hollywood’s Biggest Blockbusters

Thousands of Hollywood’s biggest blockbusters and hit television shows use Fusion to create their groundbreaking visual effects. Fusion has been used on feature films like The Hunger Games, Dr Strange and Guardians of the Galaxy, as well as hit television shows like Empire, NCIS and American Horror Story. Fusion also plays a major role in the development of cinematics for major video games such as Dawn of War III, Halo 5 and more.

Nodes are a Much Faster Way to Work.

Nodes are incredibly easy to use, especially as scenes become more complex. Fusion’s nodes are small icons that represent effects, filters and other image processing operations. Nodes can be easily connected together to build larger and more complex visual effects. Tools, images, and objects can be combined in any order to create unlimited visual effects. Simply click on a node to quickly adjust any single part of your project. That’s much faster than a timeline based tool because you don’t need to hunt through nested stacks of confusing layers and filters.

Get the most Powerful VFX Software Available.

Whether you need to pull a key, track objects, retouch images, animate titles, or create amazing particle effects, Fusion has a massive toolset that lets you tackle the most demanding jobs. You get a true 3D workspace along with tools for compositing, keying, painting, animation, virtual reality, stereoscopic 3D and more. Fusion combines effects and motion graphics, along with 3D modeling and rendering into a single toolset. That means you can import and render 3D models and scenes with the rest of your composite in Fusion. You don’t have to pre‑render assets or transfer between multiple applications.

Broadcast Graphics and Titles

Animated Text

Powerful character generators let you create incredible animated 2D or 3D text and title sequences in any language.

3D Motion Graphics

Create advanced motion graphics with incredible depth using Fusion’s infinite 3D workspace to seamlessly combine vector graphics, live action and 3D objects.

3D Particle Systems

Create amazing 3D animated particle effects with real world physics like gravity, wind, and collision so particles can interact with objects in your scene.

Visual Effects and Compositing

True 3D Compositing

Combine live action with 3D models, cameras, lights and more in a true 3D workspace to create amazing, photorealistic effects and motion graphics.

Fast Motion Tracking

Match moves, stabilize cameras and track rotoscope points or paint strokes so objects and effects blend seamlessly and in perfect synchronization.

Powerful Keying

Key any element using the new Delta keyer, Primatte, Ultra, Chroma, Luma and Differential keyers to create the best possible composite.

Vector Paint and Rotoscoping

Advanced vector paint and rotoscoping tools let you create masks and mattes for applying effects and image corrections to specific parts of an image.

Optical Flow Image Analysis

Fusion Studio uses advanced optical flow algorithms to generate motion vectors so you can fix shots, retime, steady and morph images with astounding results.

Stereoscopic 3D Tools

Fusion Studio includes the world’s most advanced camera matching, stereo alignment, convergence and spatialization tools for creating realistic, eye popping stereo 3D.

Unlimited Filters and Effects

Fusion includes hundreds of built-in tools that can be combined together or, in Fusion Studio, with third party filters to create an unlimited number of effects.

Virtual Reality and 3D

Panoramic Viewer

Use the new Panoramic Viewer to work in 360º VR environments, or wear popular VR headsets and get incredible interactivity so you can see your work in realtime.

Import and Render 3D Models

Import full 3D models from applications like Maya, 3ds Max and Cinema 4D, then use Fusion to light, shade, composite and render with full GPU acceleration.

Deep Pixel Compositing

Take advantage of both RGB color and XYZ position information in each pixel when using OpenEXR files so you can blend 2D images with 3D elements like volumetric fog and lights with interactive control.

Scripting and Automation

Built on an extensible and customizable framework, Fusion allows game developers, 3D feature film animators and media artists to use its open architecture to extend their own internal systems. Fusion supports both Lua and Python, a popular and intuitive scripting solution used by animators worldwide. You can save time by writing scripts to create custom tools, pass data back and forth between Fusion and other applications, automate repetitive tasks, and even add entirely new features.

GPU Accelerated Creative Workflow

Fusion is extremely fast and responsive enough to be used in high pressure, client driven sessions. With its GPU acceleration, you get instant feedback while you work so you can see exactly what you’re doing. Fusion 9 features more GPU and OpenCL pipelining than ever so whether you’re working alone or with a client, you get the real time control you need. That means you’ll be able to spend more time being creative and less time waiting. Fusion is so fast that you can even work in VR while wearing a headset and still get over 90 frames per second of interactivity.

Unlimited Render Power

Fusion has the world’s fastest production quality render engine. With Fusion Studio, you can even distribute your render jobs across an unlimited number of networked computers for incredible performance, at no additional cost. There’s no “per node” render license fees. Simply install it on as many render nodes as you need. That means you can render complex scenes incredibly fast to meet the intense deadlines of production, without having to sacrifice creativity or quality.

Fusion Connect

Fusion Connect lets DaVinci Resolve and Avid Media Composer editors take advantage of Fusion’s massive visual effects and motion graphics toolset, right from their timelines. Editors can select individual clips or layers of clips and send them to Fusion. A new Fusion composition is automatically created and linked dynamically back to the timeline. You can work on the VFX and motion graphics yourself or, if you’re on shared storage, let another artist work on them for you. Once the Fusion composition is rendered, the shots are automatically updated back in the DaVinci Resolve or Avid Media Composer timelines.

Collaborate with Large Teams

When you’re working with a large creative team, Fusion Studio also includes the new Studio Player application. Studio Player features a single layer timeline with basic shot trimming, storyboard tools, versioning and annotation notes. Fusion Studio also features a bin server to let everyone share and see common assets that are needed for the job. That means you don’t have to copy and track multiple elements on different computers.

Major announcements from Blackmagic Design

Not just some new products and technical updates from Blackmagic Design. No, these are major new products and massive technical updates.

Blackmagic Fusion Studio 9.0.2

  • General performance and stability improvements


Some features of Fusion Studio require network access, including network rendering, network licensing, shared bins, and some external scripts. To use these features, the following ports must be opened in your system’s firewall (if any):

  • TCP port 1144
  • UDP port 1144
  • TCP ports 49152-49159
  • UDP ports 49152-49159

Details for 9.0.2

New & Improved

    • 3D: Added an "Optimize for Display" option to the FBX import dialog which, when disabled, prevents Fusion from optimizing the mesh for submission to OpenGL. This causes imported meshes to be stored in a less memory efficient manner (using more GPU memory) and to render slightly slower, but it stops Fusion from splitting some vertices on the mesh during import. Note: This will not stop all vertex splitting as the “Regenerate Tangents” option will also result in vertex splitting. When both options are disabled, a mesh can be imported into Fusion and then exported without the vertex count changing.
    • 3D: Added auto-correlation of 3D scenes across the temporal domain.
    • Tools: The various Custom tools and Expression modifier now support new trigonometry functions that deal with radians rather than degrees: sinr(), cosr(), tanr(), asinr(), acosr(), atanr() and atan2r().
    • Tools: Significantly improved performance of Gaussian Blur when in OpenCL mode.
    • Tools: Improved performance of DeltaKeyer by skipping the Color Curves Table kernel if it's not going to use it.
    • Tools: Improved performance of ColorCurves, by keeping its OpenCL Program such that it doesn't have to constantly rebuild it.
    • OpenCL: Common OCL programs are now pooled and re-used, to enhance performance.
    • OpenCL: Implemented pipeline flushing during asynchronous kernel dispatch for enhanced performance.
    • Formats: Updated DNx SDK for improved support and color accuracy.
    • Formats: Added support for 12bit RGB format from AVID DNx SDK.
    • VR: Updated to newer OpenVR SDK (v1.10)
    • Viewer: Added a texture depth option for Material Viewer, enabling materials to be viewed in floating point.
    • Viewer: Changed the fit-to-view (‘F’ key) functionality in 3D views. Previously, fit-to-view only took geometry into account. Now, when no geometry is selected in the 3D view, pressing ‘F’ will now fit all geometry, lights, and cameras in the scene. When geometry is selected, pressing ‘F’ will only fit the selected geometry ignoring any cameras/lights.
    • Scripting: Added an option to script help to only fetch names for those classes with their own member functions, rather than any derived script class.
    • Scripting: Added the capability for UIManager window layout to be explicitly recalculated, and widgets to be added/removed dynamically.
    • Render Node: Now shows various Loader Cache Preferences to more effectively manage per-node caches.

Bugs Fixed

      • Misc: Fixed an issue that could cause dongles to not be correctly recognised on systems with certain USB devices, such as the MacBook Pro with TouchBar.
      • Misc: Fixed an issue on Linux where symbolic links could be undesirably resolved to their target directory when selecting clips in Loader or Saver.
      • 3D: Fixed an issue with the Cook-Torrance Material that caused two sided lighting to work incorrectly in OpenGL views, and in Renderer3D.
      • 3D: Fixed Domain Overscan handling in 3D rendering.
      • 3D: Fixed an issue that could cause incorrect rendering of velocity channels from Renderer3D, and accumulation of animations in FBX Exporter tool, under certain circumstances.
      • Tools: Fixed an issue where UVMap3D’s "lock UV's on Animated Objects" would sometimes fail due to a mismatch of temporal scene contents.
      • Tools: Fixed an issue that would cause Text3D to always re-render even if no inputs had changed.
      • Tools: Fixed an issue that would cause non-extruded Text3D characters to randomly disappear.
      • Tools: Fixed an issue in Override3D that caused some blend mode options to not be correctly hidden/shown when toggling the "Do Blend Mode" option.
      • Tools: Fixed Saver’s Frame Saved Script edit to have the correct (mono-spaced) font.
      • Tools: Fixed an issue in CopyAux that resulted in incorrect scaling when copying MaterialIDs (or other integer channels) into a float image.
      • Tools: Fixed an issue in Volume Fog were adaptive and dithered sampling were not appropriately applied when in CPU mode.
      • Tools: Fixed an issue with Volume Fog’s noise translation when processing in OpenCL mode.
      • Tools: Fixed an issue that caused the super-sampling level Text+ option to not show on macOS and Linux.
      • Tools: Fixed an issue when loading some legacy garbage-matte controls on keyers.
      • Tools: Fixed a crash that could occur with the ColorCorrector and GamutConvert tools when no OpenCL hardware is available.
      • Tools: Fixed an issue that could cause incorrect DoD bounds processing in HueCurves, which in OpenCL mode.
      • Splines: Fixed an issue that could result in a crash when using ease in/out with open polylines.
      • Flow: Fixed possible crash when shift+removing a tool that has an output connected outside its group.
      • Flow: Fixed an issue with disconnection of tools in some case when shift+removing, if group/macro tools are being removed, or are connected to the removed tools.
      • Flow: Don't show removed inputs in the popup menu of available inputs when alt+drag connecting one tool to another tool.
      • Viewer: Fixed an issue that could cause long metadata strings to not be shown in the subviewer. They are now shown in a truncated form if they exceed a certain length, rather than not at all.
      • Viewer: Fixed texture filtering issue for 3D LUTs that caused artefacts and banding at 100% scales, and incorrect values on the edges of non-smooth resized (zoomed in) pixels.
      • Viewer: Fixed an issue with the selection of curves (eg. non-extruded Text3D) in the 3D views.
      • Viewer: Fixed an issue that could cause buffer LUTs to not be correctly applied when reloading a comp.
      • Video IO: Fixed a potential memory leak when monitoring in 10 bit YUV mode.
      • Formats: Improved file I/O buffering in certain situations. This may enhance several formats, and specifically fixes an issue that could cause a significant slowdown when reading EXR files with large headers (such as substantial amounts of Metadata).
      • Formats: Fixed an issue reading certain packed DPX files, where the row modulo isn't a multiple of 32 bits.
      • Formats: QuickTime will now use the same compression names and defaults as Fusion 8.x for Uncompressed Formats, for improved compatibility.
      • Formats: Fixed an issue that could occur when applying YUV to RGB conversion from Avid DNx SDK for some 16bit YUV formats.
      • Formats: Fixed an issue when writing audio to video files using fractional frame rates, which would cause the audio to gradually lose sync in the rendered result.
      • Formats: Fix the MXF saver where DNxHR 4444 files with alpha were saved with wrong header information.
      • Formats: Fixed the bit depth of BGRA 8bit in QuickTime saver.
      • Formats: Fixed an issue that could cause certain AVI formats to be written out vertically flipped.
      • Formats: Fixed an issue where MXF files would fail to initialise correctly when loading direct to a viewer.
      • Formats: Fixed incorrect VBR lossless Alpha mode in MXF support.
      • OpenFX: Fixed an incorrect return, and potentially crash, in certain OFX plugins when querying the host window handle.
      • OpenCL: Fixed a crash that could occur attempting to adjust OpenCL Preferences in systems with no OpenCL devices available.
      • Bins: Fixed an issue that prevented dragging tools from the Tools Bins library into the Flow View from working correctly.
      • Scripting: Fixed an issue where improvements to include Modules/ paths when loading an external source or binary module were not working correctly in Fuses.
      • Scripting: Fixed an issue where “scriptlib” files would not be correctly loaded when running a script file, and only present in console scripting.
      • Scripting: Cleaned up some cases of duplicate text when retrieving script class help, and fixed a script class name conflict that could generate incorrect help SDK: Fixed some issues with building various SDK sample files.

Minimum system requirements for Mac

      • Mac OS X 10.10 Yosemite or later
      • At least 1 GB disk space
      • Minimum 8 GB RAM, 16 GB recommended
      • GPU with at least 2GB memory
      • USB 2.0 port for Fusion Studio Licensing Key
      • CPU with support for SSE4.1

Minimum system requirements for Windows

      • Microsoft Windows 10 64-bit
      • Microsoft Windows 8/8.1 64-bit
      • At least 1 GB disk space
      • Minimum 8 GB RAM, 16 GB recommended
      • GPU with at least 2GB memory
      • USB 2.0 port for Fusion Studio Licensing Key
      • CPU with support for SSE4.1

Minimum system requirements for Linux

      • CentOS 6.6 or later
      • At least 1 GB disk space
      • Minimum 8 GB RAM, 16 GB recommended
      • USB 2.0 port for Fusion Studio Licensing Key
      • CPU with support for SSE4.1

Additional Information

Some applications may use third party code under license. For details please refer to the included "Third Party Licenses.rtf" document.

Blackmagic Fusion 9.0.1

      • General performance and stability improvements

Details for 9.0.1

New & Improved

      • OpenCL Enable and Caching prefs now apply to individual comps.
      • The Use OpenCL checkbox in Common Controls is now a three-way button, Disable/Auto/Enable (defaults to Auto).
      • When OpenCL is set to Auto (in Prefs/OpenCL and in each tool), Fusion is now more nuanced about which tools use OpenCL, to get better results with slower systems.
      • OpenCL Caching pref is reset to Full.
      • Prefs/OpenCL status text is now formatted and copyable.
      • Significant speedups for OpenCL mask blurs, DeltaKeyer and others.
      • CameraTracker: "Previous Export/Clear" button now works.
      • CameraTracker: Limit the number of tracks used to select seed frames, to improve performance.
      • CameraTracker: Lower the default detection threshold a little.
      • FileRequester: Comp path maps are now shown.
      • Improved progress display when rendering stereo or spherical cameras.
      • Improved performance of TimeSpeed and TimeStretcher in some simple non-interpolating cases.
      • No longer saves default Gradient params to the comp.
      • Improved out-of-range extrapolation of 3D LUTs.
      • Added image clipping modes to DeltaKeyer. The default is 'Frame'.
      • Added hover scrubbing to bin items.
      • Added Bins View Mode scripting/action.
      • Added Bins buttons strip.
      • Added images & tooltips for Player buttons.
      • Added script menu to Bins and Reel View.
      • Tools are now shown in their own special library, which will be automatically re-created such that it stays in-sync with Fusion updates and plugin additions.
      • If playing a single clip (rather than a reel), the entire player closes when pressing esc.
      • Show the play view when opening an item/reel.
      • Support alpha channel output for MXF, QuickTime, FFmpeg, YUV, DNX.
      • Added support for 10bit 422 Planar YUV with full range color.
      • QuickTime and MXF formats now support choosing between multiple decoders.
      • Improved QuickTime metadata support for ColorSpace etc.
      • Added user override of default Data level for H.264 videos in MXF loader.
      • Added more Setup and Inter expressions to CustomVertex.
      • Added help support for 2D & 3D viewer types & subviews.
      • Added a simple stamp creation progress indicator.
      • Add TimeCode and FrameRate to MXF metadata.
      • Drag/drop script files to ConsoleView now executes them.
      • Don't initialise Fuses with invalid IDs, and display a warning.
      • Added Defragment() function to FuServer (Windows only, requires Admin privileges).
      • Added RequestFile()/RequestDir() script funcs to Fusion.
      • Add UIIcon, UIFont, UIWidget classes to UIManager.
      • UIManager windows can now be located by ID.
      • Events can now be sent to any Widget via UIManager::QueueEvent().
      • Various UIManager Widgets now allow their font and icon to be specified.
      • Added a couple of Lua libs (dkjson, lj2curl).
      • Added GetMousePos() script function to Fusion
      • Added bmd.readstring() and bmd.writestring() to Python support.
      • Added extra hostname arg to pinghosts() in python.
      • Added script ExpandShape() and GetPoints() shape funcs.
      • Added fusion:RequestFile()/fusion:RequestDir() script commands..
      • Added StartUndo()/EndUndo()/UpdateControls() FFI functions.
      • Added External Mask Saver.fuse for Resolve Connect integration.
      • Added gettime()/getuptime() script functions
      • Added GetUndoStack() and GetRedoStack() script commands.
      • Added FFI functions to get Valid and Image windows.

Bugs Fixed

    • Fixed crash when viewing some 3D scenes on Mac & Linux.
    • Fixed Normalised view of Z channels.
    • Fixed empty renders if using spherical camera set to LatLong when nothing is visible in the front of the scene.
    • CameraTracker: fixed a deadlock that could occur if blips were being shown when a solve completed.
    • Fixed an AddTool dialog crash when clicking "OK" with no selected tools.
    • Faster aborting during stereo renders.
    • Fixed Garbage/Solid.Invert input appearance in legacy Macro/Group tools.
    • No longer shows mouse events in hotkey editor.
    • Improved GPU memory size detection on Windows & VMs.
    • Fixed a crash when detaching the flow view from its parent frame
    • Fixed initialisation of views added from the View Layout context menu.
    • Fixed CPU fallback in ColorGain and ColorSpace if OpenCL fails.
    • Fixed an issue where more memory could be freed from the cache than was necessary due to under-reporting of memory usage in 3D scenes in some cases.
    • Fixed missing Use OpenCL option in FastNoise.
    • Changing the Do Z option in AutoGain no longer changes the Use OpenCL option.
    • Check for device support before using OpenCL Resize (affects some Iris Pro devices).
    • Fixed an OpenCL workgroup size issue impacting performance, particularly in Defocus.
    • Fixed OpenCL processing of motion blur in concatenated transform.
    • Improved playback of OpenCL images when GLSharing is off.
    • Fix OpenCL effect masking channel issue.
    • Improved OpenCL selection in some tools.
    • Fixed misaligning channels in ErodeDilate with OpenCL.
    • Fixed an issue where certain formats wouldn't be correctly initialised when using Comp: relative Loaders with a network render/preview.
    • Fix crash when executing Tool scripts
    • Fixed disappearing pixel grid and RoI/DoD rectangles.
    • Fixed DoD rectangle drawing errors dependant on whether RoI is being shown
    • Display of DoD was being clipping to the image bounds (only affected the displayed rectangle, not the DoD itself).
    • Fixed bug in ReadMe introduction
    • Fix old bug with multiple OpenGL projectors & spotlights.
    • Fixed crash in some VM environments.
    • Fix R3D support on macOS.
    • Fixed crash running Python2 scripts.
    • Fixed possible crash when reporting errors in Python.
    • Fixed Python3 not loading on some Windows systems.
    • Fixed crash when disabling an existing headset in Prefs/VR.
    • Camera/PlanarTracker: Use better formatting in long error message popup dialogs.
    • Hide some unused controls in PlanarTracker.
    • PlanarTracker: the OutputMode "Mask" and "Mask over Background" modes now update correctly while tracking.
    • PlanarTracker: fixed a crash when switching to a mask mode if no pattern exists yet.
    • CameraTracker: exported Renderer3D tool now defaults to OpenGL.
    • CameraTracker: Improved updating of 3D output in some cases.
    • CameraTracker: Minimum Track Length slider now defaults to 6 rather than 3, which improves solves in most cases.
    • '[' and ']' now step time in most control fields again.
    • Improved help support for bin items and toolbars.
    • Improved help for many views.
    • Fix opening comps occasionally failing with missing tools if Fusion was already open.
    • Fixed image sampling in CustomVertex.
    • Fixed image viewer text label black bar when OCIO view LUTs enabled.
    • Updated Rays fuse.
    • Fixed crash when multiplying a mask on a source tool.
    • Fixed drag-drop files to Reel.
    • Custom Filter: Use integer-only edit fields where appropriate.
    • Custom Filter: Fixed matrix size reset on show.
    • Fix lockup issue when scrubbing over a mov in bins.
    • Fixed a number of image view issues in HiDPI.
    • Improved OpenEXR layer matching.
    • Fix occasional crash on startup.
    • Increased space for text edit labels.
    • Fix decode error of some 10bit DNxHR files.
    • Non-spline modifiers now update in spline view when changed.
    • Fixed FuScript script fragment execution with -x arg.
    • Auto-create a Reels folder.
    • Clips/comps can now be dropped direct to a reel, and an item will be automatically added.
    • Fixed Prefs/Timeline checkbox behaviour..
    • Preserve existing changes in Prefs/Frame Format when creating a new format.
    • Keep Snap Guide list in sync when disabling snap guides.
    • Matte Control: Fixed importing of legacy garbage/solid invert checkboxes.
    • Fixed various memory leaks.
    • Fixed potential crash trying to show controls that no longer exist.
    • Stopped zoom events that could detach sticky note edit fields.
    • 'Huge' bin icons are now 1:1 (for 100% dpi anyway)
    • Console edit no longer accepts rich-text pastes.
    • Fixed a bug causing a couple of UIManager functions (such as ComboBox AddItems()) to ignore the last item in the list.
    • Fixed TEC_CharLimit in fuses (for single line edits).
    • Fixed some issues with Shape support in Fuses.
    • Made script execution a bit more lenient about leading/trailing spaces in filenames.
    • Updated & re-enabled bmd.defrag() & bmd.defragsequence() (Windows only, requires Admin privileges)
    • Fixed possible crash when creating PlanarTransform.
    • Smooth resizing in bin playback.
    • Improved timer resolution on Windows for smoother playback.
    • Fixed curl ffi loading on Windows.
    • Fixed UITree CurrentItemChanged event.

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